Monday, April 25, 2011

Hey Guys

Congrats to all of you who graduated this term, and good job to all of you!
It was great working with you all, we did finish rendering them all but still have some stuffs to fix. Me and jeff promised to finish this project by next term, so we will notify you all when it's done!

In the meantime, I will post up our animation from last saturday on the blog when I back up
my files from school today.

If any of you need the files from this project, feel free to contact me anytime during the break.

Well good job everyone, and hope to see you again soon!

Thursday, April 7, 2011

updated ocean

Model To Do List:

KEVIN:

1. CROC EYES
2. SWAMP WATER
3. TREES
4. FIRE
5. ROCKS

JEFF:


1. OCEAN WATER
2. SUN
3. HIGHWAY OBJECTS
4. PLAYGROUND
5. DESERT OBJECTS

IVAN:

1. TOYS
2. BEACH/PIER OBJECTS
3. PORCUPINE SPIKES

Wednesday, April 6, 2011

Croc Scene Sketch

Rhinoplasty

Can we make the nose more like this?

sketch frames

FOREST WIDE SHOT
here we have 3 different depths of the trees. The foreground ones get dark, then there is a middleground set that are placed on a receding curve away from the camera, then faaar in the distance from where those break, we have another line of trees that form the final horizon









GIRL WIDE SHOT
what if we put her on a pretty nonsensical, but interestingly designed hilltop? no reason it needs to stay realistic I figure. Allows for a lot of depth to be added with low hanging clouds, and the hills in the bg.






DESERT WIDE SHOT
important for this shot is a dynamic horizon line for both the tops and bottoms of the mountains. Achieve this by varying their height, and placing them on a slight curve (if viewed from above) away from the camera. Also note various hand placed bushes, shrubs, and rocks that go back in to the distance to add in depth.











Tuesday, April 5, 2011

Saturday, April 2, 2011

Char / Composition reference

http://www.studioaka.co.uk/

Check out Lost and Found. Other works are also good to check out. I thought many of them had good references for characters and compositions.

Btw good work this week! Let's keep this up!

Things to do:

WEEK 12:

Micael:
- Character Model/Basic Rig: Boy, Girl, Adult
- Sound Designer
- Balloon Animation (week13)
- Hero Girl (week13)
- Bkg Character Animation (week13)

James:
- Final Camera Moves (timing)
- Balloon Animation
- Direct Narrator
- Type v1 (titles & subtitles)

Jeff:
- 10 Modeling Elements ------>updates asap
- Type v2 (titles & subtitles)

Kevin:
- 10 Modeling Elements ------>updates asap
- Forest Scene (bacon, porcupine, croc)
- Texture & Lighting

Ivan:
- Texture & Lighting
- 5 Modeling Elements


WEEK 13:

- Final Refinement
- Render & Edit
- 1st Sound Design Cut

WEEK 14:

- Final Composite
- Final Sound Design


- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

PRIMARY SCENES:

1. Porcupine Spikes
2. Crocodile Eyes
3. Trees
4. Ocean Water
5. Swamp Water
6. Sun
7. Toys
8. Beach/Pier Objects
9. Fire
10. Rocks
11. Backdrops
12. Playground
13. Desert Objects: Tumbleweed, Gecko, Rocks
14. Highway Objects: Updated Power lines, Diner

Week 11 / Kaan Notes

Beach:
- No railing
- Foreground Objects: benches, binoculars, trashcan, etc.
- Ocean Design: Simple, more options
- Gradient Haze in Backdrop (seamless sky)
- Pinwheel: spin variation

Sun:
- Vary balloons movement flying away
- Sun: volumetric, glowing, energy
- Simplify Background

Highway:
- Trim shot1, add to shot2 & shot3
- Telephone poles angles
- Convertible interiors
- Car semi-transparent windows
- No signs
- Vary Car speeds
- Shot3: Cam moves up
- Diner
- Simplify Background

Cactus:
- Vary balloon position in cam
- Cam moving w/ balloon
- Gecko/lizard
- Simplify Background
- Rock, sand, gravel

Kid:
- Playground elements
- No picket fence

Bacon:
- Cam: tighter, more interesting
- Tree redesign
- Cam move to porcupine: more subtle

***Use Kevin's forest for Bacon-Porcupine-Croc Scenes

Porcupine:
- Add more elements in foreground
- Cam: Higher

Forest:
- Tall Trees: Volumetric
- Further Design
- More color, not muddy
- God Rays
- Tiny Flies, bugs

Crocodile:
- Bigger eyes: Reference Croc eye opening
- Shot1: Closer to eye
- Shot3: Change to side view

Deflate/Ending:
- Cam moves up past tall trees
- Cam pull back slower
- Final Tie-in for Ending?
- If Pier too complicated, make it to a Beach
- Beach Wide-Version (kevin)

***Balloon colors pair w/ Scene Colors
***Character Design!

Screen Grab

jeff's models


Kevin's Model renders



clouds?